Backyard is a small challenging map inspired from one of Call of duties smallest multiplayer map called Killhouse. This was one of my 2nd year college level design projects. I was to use whatever I had learned from my level design classes and implement them in my level.
The level is well balanced and has equal points of advantage on both sides. Building this level was the most fun thing i had during this projects duration. I did have trouble getting used to the Radiant editor but i eventually got used to it and it was easy and fun to use.
Below is a level flow plan that i had made to understand where i wanted what and balance the level so that both opposition teams had an equal and fair advantage.
The level is well balanced and has equal points of advantage on both sides. Building this level was the most fun thing i had during this projects duration. I did have trouble getting used to the Radiant editor but i eventually got used to it and it was easy and fun to use.
Below is a level flow plan that i had made to understand where i wanted what and balance the level so that both opposition teams had an equal and fair advantage.
I did change one area in the level that was supposed to have a crane but i dropped that idea since i wanted to give the level more space in the center and so i used a mini truck in place of the crane.
Below are a few videos of the level I designed and build using the COD Radiant editor tool.
In the videos below, some areas may look too dark due to the recording quality, sorry for the inconvenience there.
Below are a few videos of the level I designed and build using the COD Radiant editor tool.
In the videos below, some areas may look too dark due to the recording quality, sorry for the inconvenience there.
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Unfortunately the Game Level Design Document and map file are not available.